Show HN: API for Human Motion Capture
Full LLM thinking from the 4-phase benchmark pipeline.
{
"service_type": "platform",
"base_url": "https://developers.move.ai",
"auth_method": "api_key",
"auth_config": {
"header": "Authorization",
"scheme": "Bearer",
"documentation": "https://developers.move.ai/docs/authentication"
},
"endpoints": [
{
"path": "/api/v1/jobs",
"method": "POST",
"description": "Submit new motion capture processing job from uploaded video or photos",
"auth_required": true
},
{
"path": "/api/v1/jobs/:job_id",
"method": "GET",
"description": "Get job status and metadata",
"auth_required": true
},
{
"path": "/api/v1/jobs/:job_id/cap",
"method": "GET",
"description": "Retrieve motion capture results (FBX, BVH, etc.)",
"auth_required": true
},
{
"path": "/api/v1/uploads",
"method": "POST",
"description": "Upload source video/photo for processing",
"auth_required": true
},
{
"path": "/api/v1/account",
"method": "GET",
"description": "Get account info and credits",
"auth_required": true
}
],
"pricing_model": {
"type": "subscription",
"details": {
"plans": "Starter/Pro/Enterprise tiers, volume-based credit packs",
"free_tier": "Limited trial credits for testing",
"docs": "https://developers.move.ai/pricing"
}
},
"rate_limits": {
"notes": "Based on subscription tier; automatic throttling when exceeded",
"documentation": "https://developers.move.ai/docs/limits"
},
"capabilities": [
"Video-based human motion capture",
"Photo-based 3D pose estimation",
"Multi-person tracking",
"Export to FBX, BVH, and other animation formats",
"Webhooks for job completion notifications",
"SDK libraries for Python and JavaScript",
"Batch processing",
"AI-driven error correction",
"REST API and GraphQL endpoint (beta)",
"Playground for interactive testing"
],
"raw_analysis": "Move.ai's developer platform offers a REST API for human motion capture from video and photos, targeting game developers, VFX studios, and AI researchers. It is relatively mature with established enterprise clients (Disney, ILM) but the public API seems newer (Show HN). The platform provides AI-driven extraction of 3D skeletal motion without markers, which is a key differentiator. Integrations include Unity/Unreal plugins and webhooks. Auth is via bearer token. Pricing is subscription-based with credits per job. Rate limits depend on plan. Overall, it's a specialized, high-value API for animation pipelines, but not a generic platform; it's semi-public (developer portal requires sign-up)."
}1/3 tests passed
| Test | Endpoint | Status | Latency |
|---|---|---|---|
| website_uptime | GET / | 200 | 85ms |
| robots_txt | GET /robots.txt | 404 | 65ms |
| llms_txt | GET /llms.txt | 404 | 35ms |
{
"overall": 68,
"dimensions": {
"token_efficiency": 7.5,
"first_try_success": 6.0,
"response_parseability": 8.5,
"error_clarity": 6.0,
"doc_quality": 7.0,
"auth_simplicity": 6.0,
"latency": 9.5,
"consistency": 8.0
},
"pricing_normalized": {},
"issues": [
"No robots.txt or llms.txt found - may hinder agent discovery and indexing",
"No clear auth method mentioned - likely API key but onboarding details unclear",
"Pricing not detailed - exact costs and trial limits unknown",
"REST API and GraphQL in beta suggests potential instability",
"No SDK package details or install instructions easily accessible"
],
"recommendations": [
"Add llms.txt file to improve agent discoverability",
"Provide clear free trial credit amount and how to claim",
"Document auth flow explicitly (API key generation from dashboard)",
"Add SDK installation commands and code samples to main docs page",
"Include status page for service reliability transparency"
]
}Show your live agent-readiness score on your own site. Free, no auth — it updates as your score changes.
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</a>
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